SVG source and rasterized JPG both stay local.
No upload, no cloud.
SVG markup rendered by the browser at the resolution you pick, then re-encoded as a JPG — sharp, predictable, local. Conversion runs instantly in your browser tab — no upload, no cloud, no per-seat ladder.
Same engine that draws SVGs in any web page. No third-party rasterizer.
We default to a high-DPI render. JPG settings tuned for photographic content.
No upload, no cloud.
Each becomes a JPG at the chosen resolution.
SVG is one of the most powerful image formats on the web — vector, infinitely scalable, scriptable, accessible. But every now and then you need a raster, because the tool downstream doesn't speak SVG. We render the SVG in the browser at the resolution you pick (using the browser's own renderer — same engine that draws every SVG you've ever seen), then re-encode to JPG. All local, no upload, no third-party rasterizer.
Not if you pick a high enough resolution. SVG is resolution-independent; JPG isn't. Render at 2× or 3× the intended display size to keep edges crisp.
JPG doesn't support transparency. The transparent areas of the SVG render against a solid background (white by default). For alpha, target PNG instead.
Yes — the browser's SVG renderer handles all standard SVG features. What you see in a browser is what you get in the JPG.
Practical limit is your device's GPU/RAM. 4K and 8K render fine on most modern hardware.
Only if they're embedded as data URIs. External references won't be fetched.